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Luive

Neo Vision partnered with Luive to develop a premium social media platform that empowers content creators to monetize their work directly, offering unique access to verified creators without ads or data collection.

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Debrief

Client
Luive
Design
High Contrast
Role
Product Strategy, Frontend Development, Backend Development, CMS Development, DevOps, Continuous Development

Business Goals

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Product Description

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Development Process

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Backend Development

Neo Vision’s collaboration with Luive resulted in a feature-rich platform tailored to today’s creator economy, with secure, direct monetization and a robust, interactive experience. This innovative platform aligns with Luive’s vision of empowering creators and prioritizing user control.

The successful launch of Luive established a user-centered social network, fostering a growing, engaged community of creators and their audiences. Luive secured a $2 million valuation with substantial early-stage investment, underscoring the platform’s growth potential and unique position in the market.

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Luive Code Snippet

Object.defineProperty(exports, "__esModule", { value: true }); class AwaitQueue { constructor({ ClosedErrorClass, StoppedErrorClass } = { ClosedErrorClass: Error, StoppedErrorClass: Error }) { // Closed flag. this._closed = false; // Queue of pending tasks. this._pendingTasks = []; // Error class used when rejecting a task due to AwaitQueue being closed. this._ClosedErrorClass = Error; // Error class used when rejecting a task due to AwaitQueue being stopped. this._StoppedErrorClass = Error; this._ClosedErrorClass = ClosedErrorClass; this._StoppedErrorClass = StoppedErrorClass; } /** * Closes the AwaitQueue. Pending tasks will be rejected with ClosedErrorClass * error. / close() { this._closed = true; } /* * Accepts a task as argument and enqueues it after pending tasks. Once * processed, the push() method resolves (or rejects) with the result * returned by the given task. * * The given task must return a Promise or directly a value. / push(task) { return __awaiter(this, void 0, void 0, function () { if (typeof task !== 'function') throw new TypeError('given task is not a function'); return new Promise((resolve, reject) => { const pendingTask = { execute: task, resolve, reject, stopped: false }; // Append task to the queue. this._pendingTasks.push(pendingTask); // And run it if this is the only task in the queue. if (this._pendingTasks.length === 1) this._next(); }); }); }

Luive Code Snippet

Object.defineProperty(exports, "__esModule", { value: true }); class AwaitQueue { constructor({ ClosedErrorClass, StoppedErrorClass } = { ClosedErrorClass: Error, StoppedErrorClass: Error }) { // Closed flag. this._closed = false; // Queue of pending tasks. this._pendingTasks = []; // Error class used when rejecting a task due to AwaitQueue being closed. this._ClosedErrorClass = Error; // Error class used when rejecting a task due to AwaitQueue being stopped. this._StoppedErrorClass = Error; this._ClosedErrorClass = ClosedErrorClass; this._StoppedErrorClass = StoppedErrorClass; } /** * Closes the AwaitQueue. Pending tasks will be rejected with ClosedErrorClass * error. / close() { this._closed = true; } /* * Accepts a task as argument and enqueues it after pending tasks. Once * processed, the push() method resolves (or rejects) with the result * returned by the given task. * * The given task must return a Promise or directly a value. / push(task) { return __awaiter(this, void 0, void 0, function () { if (typeof task !== 'function') throw new TypeError('given task is not a function'); return new Promise((resolve, reject) => { const pendingTask = { execute: task, resolve, reject, stopped: false }; // Append task to the queue. this._pendingTasks.push(pendingTask); // And run it if this is the only task in the queue. if (this._pendingTasks.length === 1) this._next(); }); }); }